Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Dec 18, 2005, 12:08 AM // 00:08   #21
rii
Desert Nomad
 
Join Date: Mar 2005
Location: UK
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Mysterial
They still are useful in some cases, for example I have some E/W builds that work well with them.
I hope your not refering to the conjure wander as good -.-?
rii is offline   Reply With Quote
Old Dec 18, 2005, 12:11 AM // 00:11   #22
Banned
 
Deadlyjunk's Avatar
 
Join Date: Nov 2005
Location: Fisherman's Haven
Guild: Endangered Species List [List]
Profession: W/E
Default

Quote:
Originally Posted by jesh
Dang, that would be funny. Right up there with Unyielding Aura.
Gotta love that skill... if the palladin/tank is shouting you don't heal him...
"Oops, I dismissed Aura"

Otherwise: /signed for boost
Deadlyjunk is offline   Reply With Quote
Old Dec 18, 2005, 12:29 AM // 00:29   #23
Wilds Pathfinder
 
Mysterial's Avatar
 
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
Default

Quote:
Originally Posted by rii
I hope your not refering to the conjure wander as good -.-?
Um, no.
Mysterial is offline   Reply With Quote
Old Dec 18, 2005, 05:22 AM // 05:22   #24
Desert Nomad
 
Phades's Avatar
 
Join Date: Jun 2005
Default

There are too many things that work to augment physical damage for the conjure line to ever be on par or useful at all. Paired orders, winnowing, and strength of honor to start (the last in the list being the leas managable). Essentially for the conjures to be viable and somewhat equal to other formats, they would basically have to redo greater conflag & winter, nearly double the conjure damage, and end the remove all enchantments clause. This will never happen though, because the individual skills would be far too powerful.

The conjures just seem to be a throwback from the beta/alpha days that was just allowed to go live without being on par with the rest of the current skills. If they functioned more like IW, they might be more useful, but the funny thing would be that they would suddenly become more powerful than most of the direct damage skills for far less energy expended. I don't know what their exact priority list is for balancing less used or less useful skills, but i imagine the conjures would be right up there with "i will survive" on the to do list. Somehow i dont see them making "i will survive" more of a viable skill anytime soon.
Phades is offline   Reply With Quote
Old Dec 18, 2005, 02:40 PM // 14:40   #25
Jungle Guide
 
Arcanis the Omnipotent's Avatar
 
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
Default

Quote:
Originally Posted by jibikao
Yeah, does anybody know why there is no Earth Conjure? I mean there is Earth upgrade for weapons and isn't that logical that an Earth conjure makes sense??
Earth is already the hardest Ele to kill with all of the defensive enchants and powerful attack spells they have. To give them more damage to their basic attack would be making Geo's overpowered.
Arcanis the Omnipotent is offline   Reply With Quote
Old Dec 18, 2005, 08:20 PM // 20:20   #26
Krytan Explorer
 
jibikao's Avatar
 
Join Date: Jun 2005
Profession: R/
Default

I am glad more people have contributed their ideas. Looks like we all seem to agree that Conjure needs some kind of adjustments.

I do think you need the corresponding element to use Conjure. Isn't that the reason why created those elemental upgrades? And somebody brought up a good point that if Conjure works with physical dmg, it will make physical dmg way too powerful.


Does anybody know why they put "lose all enchantments" on Conjure? I didn't participate in beta so I don't know if Conjure was too powerful on Ele or for whatever reasons.


I think they should add Conjure Earth. It only makes sense because they designed an Earth upgrade for weapons. Looks like A.Net has a lot of adjustments to make.
jibikao is offline   Reply With Quote
Old Dec 18, 2005, 10:15 PM // 22:15   #27
Lion's Arch Merchant
 
Join Date: Oct 2005
Default

Quote:
Paired orders, winnowing, and strength of honor to start (the last in the list being the leas managable).
Strength of honor doesn't add damage to physical, it just adds damage. You can use SoH with Judge's Insight and have it boost, or you could use a conjure (though a conjure on a warrior is silly for the most part)
SaintGreg is offline   Reply With Quote
Old Dec 27, 2005, 09:45 PM // 21:45   #28
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

Sorry for digging this up from the back.. but just got a Brain storm...

Working from jibikao's idea, and from the conditions idea.. how about:

1.) Conjure Lightning: Cause Numbness on the first target you hit for (3-6 second duration)

2.) Conjure Fire: Cause Burn on the first target you hit for (2-5 second duration)

3.) Conjure Frost: Cause Frostbite on the first target you hit for (3-6 second duration)

You still get the attack bonuse, but would also cause those conditions on the first target (and only one target) you hit. Maybe can even combo it with AoE melee attack (like Cyclone Axe) to hit more than one...
actionjack is offline   Reply With Quote
Old Dec 28, 2005, 08:23 AM // 08:23   #29
Academy Page
 
Zazoo's Avatar
 
Join Date: May 2005
Location: Johannesburg
Guild: Boere Mag
Profession: W/Mo
Default

I play an Ele / W and use Conjore Flame a lot.

Ok its not a great skill, but works nicely in my build.

As an ele I need every scrap of extra damage I can get in melee and this provides a bit extra.
It is very important for me to kill my target as quickly as possible, since an ele cannot take a pounding like a Warrior and as soon as you enemies realise what damage you are putting out they do tend to take it personnally.

I must say that the build is fun if not the most effective ever.

Flame Burst
Mark of Rodgort
Conjure Flame
Sever Artery
Gash
Victory is Mine (e)
Bonettis Defense
Zazoo is offline   Reply With Quote
Old Dec 28, 2005, 08:30 AM // 08:30   #30
Wilds Pathfinder
 
Join Date: Sep 2005
Profession: N/Me
Default

how about making conjure add to spells too or something like that, would make it much more usefull for a ele then

Flare wouldnt be so bad then
tafy69 is offline   Reply With Quote
Old Dec 28, 2005, 04:37 PM // 16:37   #31
Krytan Explorer
 
jibikao's Avatar
 
Join Date: Jun 2005
Profession: R/
Default

Quote:
Originally Posted by Zazoo
I play an Ele / W and use Conjore Flame a lot.

Ok its not a great skill, but works nicely in my build.

As an ele I need every scrap of extra damage I can get in melee and this provides a bit extra.
It is very important for me to kill my target as quickly as possible, since an ele cannot take a pounding like a Warrior and as soon as you enemies realise what damage you are putting out they do tend to take it personnally.

I must say that the build is fun if not the most effective ever.

Flame Burst
Mark of Rodgort
Conjure Flame
Sever Artery
Gash
Victory is Mine (e)
Bonettis Defense
Seems like Conjure Flame is the only more useful Conjure of all...much like Ranger's Fire Slinger build. lol

I did try E/W with Hundred Blades and Conjure Flame. Well, the damage is decent on caster (again!) but it's terrible on warrior/ranger. I need melee range for HB + CF to work and you know how weak Ele can be in melee range.

I still think adding some kind of bonus effects on each Conjure is the best idea, or simply create some upgrades for staff that adds damage when Conjure is on.
jibikao is offline   Reply With Quote
Old Dec 28, 2005, 05:13 PM // 17:13   #32
Academy Page
 
Mosgerion's Avatar
 
Join Date: Oct 2005
Profession: E/Me
Default

Quote:
Originally Posted by jibikao
So, to make it that Conjure benefits MORE to Ele...I suggest adding bonus to each Conjure.

1.) Conjure Lightning: % to penetrate armor. The % goes up for each level so an Ele with lvl 16 Air will definitely benefit more from Conjure.

2.) Conjure Fire: % to Burn for 1s. The % goes up for each level so an Ele with lvl 16 Fire will definitely benefit more from Conjure. The Burning condition can be 2s once it's past lvl 12-14 Fire.

3.) Conjure Frost: % to Slow for 1s. The % goes up for each level so an Ele with lvl 16 Water will definitely benefit more from Conjure. The Slow condition can be 2s once it's past lvl 12-14 Water.
Jibikao has the right idea, in my opinion, though boosts could go up a bit. We could work it similar to
Conjure Lightning: For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 3...18 lightning damage and have 1...10% chance to have 15% armor penetration.

Conjure Flame: For 60 seconds, if you're wielding a flame weapon, your attacks strike for an additional 3...18 flame damage and have 1...10% chance to set the enemy on fire for 2 seconds.

Conjure Frost: For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 3...18 cold damage and have 1...10% chance to slow the enemy by 66% for 4 seconds.
Mosgerion is offline   Reply With Quote
Old Dec 28, 2005, 06:24 PM // 18:24   #33
Krytan Explorer
 
jibikao's Avatar
 
Join Date: Jun 2005
Profession: R/
Default

Quote:
Originally Posted by Mosgerion
Jibikao has the right idea, in my opinion, though boosts could go up a bit. We could work it similar to
Conjure Lightning: For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 3...18 lightning damage and have 1...10% chance to have 15% armor penetration.

Conjure Flame: For 60 seconds, if you're wielding a flame weapon, your attacks strike for an additional 3...18 flame damage and have 1...10% chance to set the enemy on fire for 2 seconds.

Conjure Frost: For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 3...18 cold damage and have 1...10% chance to slow the enemy by 66% for 4 seconds.
Glad you like the ideas! I didn't offer any concrete numbers because they really need to test things out to see what % works the best. I just think that bonus from Conjure is a great use of the skill.
jibikao is offline   Reply With Quote
Old Jan 04, 2006, 08:19 PM // 20:19   #34
Ascalonian Squire
 
Join Date: Jun 2005
Profession: E/Me
Default

i dont think conjures need upgrading. since the +10 or so damage only applies to attacks (wand, sword, bow etc) and not spells, conjures have little effect on eles who will be using spells more, not very many wand attacks. i do think there should be conjure stone or something though.
zxerox is offline   Reply With Quote
Old Jan 04, 2006, 10:32 PM // 22:32   #35
Ascalonian Squire
 
Join Date: Aug 2005
Guild: The Seventh Sign
Profession: Mo/E
Default

Yeah i think they should just make the damage armor ignoring damage. Add some cool visual effects to your weapon. Change it to 5E recharge 30 sec.

Adding conditions or effects to the damage will make the skill to powerful. The flame would be like having Rodgorts Invoction on the whole time. Frost would be like spaming storm shards. Conjur lightning would be like having lightning strike on turbo with tigers fury, flurry, or frenzy. I know most of you guys that say add conditions to Conjur are Rangers. Rangers just want to be all King Uber Goober. As for you losing all enchantments. Try casting conjur first then your other enchantments

Last edited by Ominous; Jan 04, 2006 at 10:35 PM // 22:35..
Ominous is offline   Reply With Quote
Old Jan 05, 2006, 02:32 AM // 02:32   #36
Academy Page
 
Mosgerion's Avatar
 
Join Date: Oct 2005
Profession: E/Me
Default

Quote:
Originally Posted by Ominous
Yeah i think they should just make the damage armor ignoring damage. Add some cool visual effects to your weapon. Change it to 5E recharge 30 sec.

Adding conditions or effects to the damage will make the skill to powerful. The flame would be like having Rodgorts Invoction on the whole time. Frost would be like spaming storm shards. Conjur lightning would be like having lightning strike on turbo with tigers fury, flurry, or frenzy. I know most of you guys that say add conditions to Conjur are Rangers. Rangers just want to be all King Uber Goober. As for you losing all enchantments. Try casting conjur first then your other enchantments
Heh. You make it sound as if it's a 100% chance! As it is (You know, off the top of my head), you'll get a 10% chance for it to trigger at 12 points in the skill, which means that it certainly wouldn't be a non-stop whatever.

Making the damage armor-ignoring is intriguing, but unbalanced. For one, I'm sure every Warrior/Ranger out there would jump at the chance to increase their damage by 16 per hit.

Also, the removal of all Enchantments could be circumvented by casting other spells later, it becomes a pain to re-apply it, especially if you have some enchantments that you can't reapply without a long wait (Attunments, for example.)
Mosgerion is offline   Reply With Quote
Old Jan 05, 2006, 09:44 AM // 09:44   #37
Ascalonian Squire
 
Join Date: Dec 2005
Default

Maybe I am an outcast but I love conjure lightning. I am a shock warrior and I use it all the time. I have my air pumped up to either 9 or 10. For every single hit, I hit for an extra 10 hp. So in total, even if I am using a sword, I take about 30-35 hp every time I hit. This isn't random PvE monsters, I am doing this against PvP warriors all the time. What you need is a weapon that has 15% damage while enchanted. Conjure lightning is an enchantement. Coupled with the extra 20% damage you do when you customize your weapon, its a leathal combo.

People often put down 100 blades but I think its most effective when using conjure lightning because instead of hitting twice, you actually hit 4 times on every target that is effected. So if you have a group of 3 people together, you are dealing out a total of 12 hits. The great thing about that is if you hit that many people, your adrenaline shoots up extremely fast, then you can shock your target, follow up with galrash slash then final thrust, then their dead. The person is dead in the matter of about 10 seconds. Like I said, I use this combo in PvP all the time and own pretty much any warrior that I meet, including the ever sacred axe warriors.
GeneralThierry is offline   Reply With Quote
Old Jan 05, 2006, 12:14 PM // 12:14   #38
Desert Nomad
 
Phades's Avatar
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by GeneralThierry
Maybe I am an outcast but I love conjure lightning. I am a shock warrior and I use it all the time. I have my air pumped up to either 9 or 10. For every single hit, I hit for an extra 10 hp. So in total, even if I am using a sword, I take about 30-35 hp every time I hit. This isn't random PvE monsters, I am doing this against PvP warriors all the time. What you need is a weapon that has 15% damage while enchanted. Conjure lightning is an enchantement. Coupled with the extra 20% damage you do when you customize your weapon, its a leathal combo.

People often put down 100 blades but I think its most effective when using conjure lightning because instead of hitting twice, you actually hit 4 times on every target that is effected. So if you have a group of 3 people together, you are dealing out a total of 12 hits. The great thing about that is if you hit that many people, your adrenaline shoots up extremely fast, then you can shock your target, follow up with galrash slash then final thrust, then their dead. The person is dead in the matter of about 10 seconds. Like I said, I use this combo in PvP all the time and own pretty much any warrior that I meet, including the ever sacred axe warriors.
I am sure you will be happy to know that you are just feeding real casters energy with near useless enchantments like that or causing damage to yourself by having them up. You are also not taking advantage of physical damage augmentations that far outweigh the elemental equivilant in conjure. But, that is ok though, continue to kill off the stupid w/mo characters that still use mending.
Phades is offline   Reply With Quote
Old Jan 05, 2006, 03:17 PM // 15:17   #39
Ascalonian Squire
 
Join Date: Dec 2005
Default

Please, I can destroy easiley pretty much any warrior that I come up against. The thing about conjure lightning is that every hit, you actually hit twice. Hence you can build up your adrenaline skills faster.
GeneralThierry is offline   Reply With Quote
Old Jan 11, 2006, 01:46 AM // 01:46   #40
Krytan Explorer
 
Join Date: Jul 2005
Default

Unless I overlooked it in this thread, you don't lose all enchantments with Conjure if you cast it first then use your other enchantments. I use an Air Ele and I use Conjure Lightning, I just cast it first then cast the rest of my enchants afterwards. No problems at all.
Blkout is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Skills - Conjure Frost Guild Wars Guru The Campfire 2 Aug 30, 2005 10:45 PM // 22:45
Elementalist: Conjure Frost rinker The Campfire 0 May 20, 2005 02:08 AM // 02:08
Witchfinder General The Campfire 2 May 05, 2005 10:10 PM // 22:10
Conjure Frost Ramiel The Campfire 6 May 04, 2005 08:04 AM // 08:04
elorei The Campfire 7 May 02, 2005 08:57 AM // 08:57


All times are GMT. The time now is 11:10 PM // 23:10.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("